tirsdag 21. september 2010

Animation and interactivity in Flash: Case 2


I am That I am.


Here is my walk-cycle and my run-cycle. 
I thought the run would be a jump until I played it.








I am experiencing myself becoming nocturnal, staying up all night, like the raccoon I am trying to animate. Drawing the body isn't as easy as I thought. In which manner does a raccoon move when walking? This I have to figure out. The first animated walk may not be very naturalistic or convincing. But some way or another I have to make the poor raccoon drag itself across the screen, going left and right. Also he or she will have to jump. If I can make one, I may be able to make more raccoons jumping around. 

Great tiredness has come over me lately, which is slowing me down far too much. I fear I may not be able to deliver Case 2 on time. I've been struggling in Illustrator with my character drawing, which I am using in Flash. Vector control points, lines and objects will not align or snap, but always jump to the side instead. For me the whole point of using Illustrator is then lost. I tried doing the same both on my MacBook Pro and on my laptop PC, but in neither case did it work. I finally found the solution late last night. A new feature in CS5 has a default setting that makes everything align to some kind of “pixel grid” instead of anything that has to do with vectors. The problem is solved by deselecting “Align to Pixel Grid” in the Transform panel that one can find in the Window menu. To prevent having to do this for every new object one can also deselect “Align New Objects to Pixel Grid” in the little extra menu in the top right of the Transform panel. The latter can also be deselected at the bottom of the New Document panel when creating a new Illustrator document. Before I discovered what was causing the problem I have been “handcuffed” for almost a week, not being able to do anything in Illustrator—things that I have to do to finish Case 2 the way I had intended. 

I am drawing the first raccoon character again in Illustrator, placing many different parts of the face and eyes and other body parts in different layers. That is to make it easier to keep things apart and move them more freely when I animate it in Flash. 


On Friday I tried out Bone Tool and managed to animate the raccoon's tail with its help. 

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